Here a video of v2.5 at work on a RTX2080 (Optix RTX + Denoiser at work with hardware support):Ĭycles Bevel traces rays inside a shader and that is something is not currently supported in LuxCore and will not for any foreseeable future (it is a very bad idea for GPUs). However Bevel could be implemented by other mean.Īt the moment, people are just backing the Bevel with Cycles and than use the backed texture in LuxCoreRender (remember that Cycles Bevel is a trick like normal bump mapping, not a real geometry Bevel). And I use triplanar mapping because it’s hard to unwrap those big, complex CAD models (and baking bevel would be tedious or not practical because of texture resolution) I work with CAD models where it’s better to add bevel shader than adding bevel modifier (it is heavy and can ruin everything). So my workflow looks like this: using everywhere bevel shader to add fake rounding (results are great) and project texture without unwrapping. Cycles has bevel shader but doesn’t have decent triplanar mapping and I spent time for some hand unwrapping. Lux has pretty one true triplanar but bevel shader is missing here. Many artist just throw bevel shader everywhere for those rounding that are natural everywhere and it adds realism as it shows specular on edges.Ĭycles doesn’t have a Triplanar Mapping node but with it’s impressive amount of nodes, it’s not hard to create one. I use Triplanar mapping with Cycles for a long time now. But of course a dedicated Triplanar node is preferable and easier to handle. The massive amount of nodes and the possibilities that come along with it, is one of the big reasons - maybe the biggest one, users are not switching to other renderers that easily. Often each of them has some crucial features missing, that makes the switch just that little bit too hard to do. Depending on what kind of work you do this can be different reasons of course. Octane Render misses the flexibility in projection mapping and randomization but has a Bevel edge option. Luxcorerender doesn’t have a Bevel shader but might be able to handle to projection mapping randomization ( I would have to check that in time). So while Cycles does seem to be idle in improvements on render quality and features, it’s just a very powerful workhorse which can solve almost any technical hurdle.For me, as a fanbois of AMD going back to my first PC in 1990, a Tanden laptop which had an AMD 286 at 12 mhz, after ditching my trusty Commodore 64, and hopping that laptop up with a Cyrix math co-processor, and having AMD CPU's, GPUs and eventually APUs in every PC and laptop for the next 30 years.I think I will be transitioning over to Intel and Nvidia.
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